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It has been ten years ago since my best friend Jude taught me how to play Monopoly. I have then been interested in it, and I even brought this game to the seminary, where some of us play it during spare time.

I was not contented of the original rules, so I decided to device my own set of rules. Before doing so, I spent several weeks checking the internet and looking for alternate rules.

Below is the rules for Monopoly US game.

SHORT RULES ON MONOPOLY

Equipment. The equipment consists of a board, 2 dice, tokens, 32 houses and 12 Hotels. There are 16 Chance and 16 Community Chest cards, 28 Title Deed cards, and play money.

Preparation. Place the board on a table and put the Chance and Community Chest cards face down on their allotted spaces on the board. Put $100 at the center of the board for the Jackpot. Each player, with starting money of $1000, chooses one token to represent him while traveling around the board. All remaining money and other equipment go to the Bank.

Banker. Unless there are 8 or more players, the players elect one among themselves as the Banker, who must keep his player-items separate from those of the Bank. Besides the Bank’s money, the Banker holds the Title Deeds, houses and hotels, and hands them out when purchased by players. He pays salaries and bonuses (indicated by the term “Collect” on card or on board), sells and auctions properties, and loans money required on mortgages. He collects all taxes, fines, loans and interest, and the price of all properties it sells and auctions.

At the start of the game, the Banker sets random pairs of Title Deed cards at the center of the board. Each player in turn throws the dice. The player with the highest total is the first to choose the pair of his choice, and the first to play, followed by those in decreasing order.

First Move. Place your token on the corner marked GO, then throw the dice and move your token (in the direction of the arrow) the number of spaces indicated by the dice. (This is called “sum” or normal dice.) Depending on the space your token reaches, you may be entitled to buy, or be obliged to pay rent or taxes, draw a Chance or Community Chest card, Go To Jail, etc…

The tokens remain on the spaces occupied and proceed from that point on the player’s next turn. Two or more tokens may rest on the same space at the same time.

GO. Except at the start of the game, each time you land on or pass over GO, whether by throwing the dice or drawing a card, receive $200 from the Bank. You receive this salary only once each time around the board. However, passing GO on the throw of the dice, if you land beyond it on either Community Chest or Chance, and draw the “Advance to GO” card, receive $200 for passing GO the first time, and another $200 for advancing to it the second time by card instruction

Buying Property. Whenever you land on an unowned property, you may buy that property from the Bank at its printed price. Receive its Title Deed card showing ownership, and place it face-up in front of you.

Auction. When you do not wish to buy a property, the Bank sells it to other players through auction, at starting bid of $100 plus the property’s printed price. (Dicing or repeating the auction will be used as tiebreaker.) The highest bidder wins that property in exchange for his amount bid. If nobody is interested, auction is deferred.

Paying Rents. When you land on a property owned by another player, pay him rent in accordance with the list printed on its Title Deed card. If property landed is an unimproved property (with no house or hotel) belonging to a complete color-group owned, pay the owner twice the lot rent. If the property is mortgaged or if the owner is in Jail (even though the property is unmortgaged or has buildings on it), no rent can be collected.

Chance and Community Chest. When you land on either of these spaces, take the top card from the deck indicated, follow the instructions, and hand it over to the Bank. The “Get Out of Jail Free” card is held until used. When all cards of either set have been drawn, the Bank shuffles them anew and places them again face-down on the board.

JAIL. You are jailed when you 1) land on “Go to Jail,” 2) draw a card marked “Go to Jail,” 3) throw doubles third time in a row, or 4) commit Speeding. When you are sent to Jail, you cannot collect your GO salary in that move since, regardless of where your token is on the board, you must move directly into Jail. Your turn ends when your token is in Jail. While in Jail, you cannot buy, sell, collect cash, and participate in auctions.

On your next turn, pay the Bank a fine of $500, otherwise play a “Get Out Of Jail Free” card. (You can buy this card from another player and play it, since it is the only item that can be traded while in Jail.) Place your token on “Just Visiting,” and wait to resume your next turn

Income Tax. In landing here, pay $200 to the Bank.

Cash Only. Granting property as payment or recompense for one’s debts is unallowed. Delaying, immunity, bargaining and loaning is forbidden.

Mortgages. When you lack cash, you have to mortgage any property to the Bank in exchange for cash. Sell back first any buildings on it, and turn its Title Deed card face-down in front of you. As long as it is mortgaged, its value is zero.

In order to lift the mortgage, the owner must pay the Bank the mortgage value plus 10% interest. The player who mortgages property retains possession of it and no other players may secure it by lifting it from the Bank.

Parking Fee. Whenever you pass over “Free Parking,” and if you have any mortgaged property, pay a “Parking Fee” of $50 to the Bank.

Jackpot. The Jackpot, located at the center of the board, contains $100 from Bank, accumulated by fines incurred on board and by card instruction (except Jail fines). When you land exactly on “Free Parking,” obtain the Jackpot money. The Bank then sets anew $100.

Bankruptcy. You are declared bankrupt if you owe more than what you can pay to the Bank or any player. If your debt is to another player, turn over to him all your cash and cards, and return all buildings to the Bank. Should you owe the Bank instead, turn over to him all your assets.

End of Game. The players value their property: a) cash on hand; b) properties owned (those that are unmortgaged) at twice their printed price; c) houses and hotels, at their purchase price. All unlifted mortgaged properties and unused “Get Out Of Jail Free Card” are valued at zero. The richest player is declared the winner.

OPTIONAL RULES

Timed or Unlimited Game. The game may be either timed or unlimited. The unlimited game will end when there is only one standing player who is not bankrupt.

Dice Doubles. When you throw doubles, you may have an extra turn after making your first turn. However, if you dice doubles the third time in a row, go to Jail immediately without landing on your supposed space.

Special Dice. In moving your token, aside from normal dice, you may play one die, difference, or product of two dice. If product yields a value of 20 or more, fulfill your turn as usual, then place your token on Jail on account of “Speeding” at the end of that turn. If the difference is zero, you may land on any space in the board. (You cannot acquire an extra turn if you make a free landing.) You can avail Special Dice on alternate turns only.

Houses and Hotels. You may purchase buildings (houses and hotels) only when you have completed all properties of a color-group. The price

is indicated on the Title Deed card. You can build 1–4 houses or a hotel on any or all of the properties within the group. You can erect buildings even if there are other mortgaged properties in the group. No more buildings are allowed on a property with a hotel. When the Bank has no buildings to sell, the player wishing to buy them must wait for them to be returned to the Bank. If two or more players wish to buy more than what the Bank has, the buildings are auctioned to the highest bidder. (You can sell back buildings to the Bank, at one-half their purchase price.)

Selling Properties. You may sell unimproved properties, railroads and utilities (but not buildings) to any player as a private transaction for any amount you can get. However, you cannot sell during the same time you are obliged to pay rent, fine, or tax. No property can be sold if there are any buildings on it or on other properties of the same color-group. Any buildings so located must be sold back to the Bank before the owner can sell any property of that group.

Free Travel. When you land on any railroad (unowned, rented, or your own), you may move your token to any of your owned railroad across the board on your next turn. This counts as one regular turn. If your trip is across GO, you cannot receive your salary. Free Travel can be availed only once each time around the board.

Exactly on GO. When you land exactly on GO, aside from your $200 salary from the Bank, you may do any or all of the following: 1) buy an unowned property of your choice, 2) reverse the direction of game. The new opposite movement continues throughout the game for all players unless reversed again.

Jackpot Privilege. If the Jackpot money contains $300 or more, and you land on “Free Parking,” instead of cash you may choose to 1) win 1 free Title Deed card of your choice, 2) gain up to 3 free houses, 3) reuse any played Chance or Community Chest card, 4) collect $50 from every player. Once this privilege is used, the Jackpot money is reset to $100.

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